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🌊 Wavvvvy 🌊

100 cards Β· commander

Deck by @Artificer

Commander 1

Wan Shi Tong, Librarian
1 Wan Shi Tong, Librarian

Creatures 17

Clever Impersonator
1 Clever Impersonator
Hullbreaker Horror
1 Hullbreaker Horror
Displacer Kitten
1 Displacer Kitten
Faerie Mastermind
1 Faerie Mastermind
Flesh Duplicate
1 Flesh Duplicate
Volatile Stormdrake
1 Volatile Stormdrake
Hydroelectric Specimen // Hydroelectric Laboratory
1 Hydroelectric Specimen // Hydroelectric Laboratory
Valley Floodcaller
1 Valley Floodcaller
Mockingbird
1 Mockingbird
Kitsa, Otterball Elite
1 Kitsa, Otterball Elite
Samut, Tyrant of Naktamun
1 Samut, Tyrant of Naktamun
Phyrexian Metamorph
1 Phyrexian Metamorph
Walking Ballista
1 Walking Ballista
Spellseeker
1 Spellseeker
Consecrated Sphinx
1 Consecrated Sphinx
Gilded Drake
1 Gilded Drake
Subtlety
1 Subtlety

Instants 25

Swan Song
1 Swan Song
Retraction Helix
1 Retraction Helix
Whir of Invention
1 Whir of Invention
Dramatic Reversal
1 Dramatic Reversal
Mystical Tutor
1 Mystical Tutor
Cyclonic Rift
1 Cyclonic Rift
Flusterstorm
1 Flusterstorm
Muddle the Mixture
1 Muddle the Mixture
An Offer You Can't Refuse
1 An Offer You Can't Refuse
Filter Out
1 Filter Out
Borne Upon a Wind
1 Borne Upon a Wind
Sink into Stupor // Soporific Springs
1 Sink into Stupor // Soporific Springs
Misdirection
1 Misdirection
Force of Will
1 Force of Will
Disrupting Shoal
1 Disrupting Shoal
Commandeer
1 Commandeer
Force of Negation
1 Force of Negation
Mental Misstep
1 Mental Misstep
Snapback
1 Snapback
Mindbreak Trap
1 Mindbreak Trap
Flare of Denial
1 Flare of Denial
Pact of Negation
1 Pact of Negation
Chain of Vapor
1 Chain of Vapor
Submerge
1 Submerge
Fierce Guardianship
1 Fierce Guardianship

Sorceries 3

Hidden Strings
1 Hidden Strings
Flash Photography
1 Flash Photography
Step Through
1 Step Through

Artifacts 22

Arcane Signet
1 Arcane Signet
Sol Ring
1 Sol Ring
Fellwar Stone
1 Fellwar Stone
Grafdigger's Cage
1 Grafdigger's Cage
Manifold Key
1 Manifold Key
Paradise Mantle
1 Paradise Mantle
Chrome Mox
1 Chrome Mox
Isochron Scepter
1 Isochron Scepter
Springleaf Drum
1 Springleaf Drum
Moonsnare Prototype
1 Moonsnare Prototype
Relic of Legends
1 Relic of Legends
The One Ring
1 The One Ring
Apple of Eden, Isu Relic
1 Apple of Eden, Isu Relic
Lotus Petal
1 Lotus Petal
Mox Opal
1 Mox Opal
Mana Vault
1 Mana Vault
Sensei's Divining Top
1 Sensei's Divining Top
Mox Diamond
1 Mox Diamond
Seat of the Synod
1 Seat of the Synod
Grim Monolith
1 Grim Monolith
Mox Amber
1 Mox Amber
Imposter Mech
1 Imposter Mech

Enchantments 8

Mirrormade
1 Mirrormade
Mystic Remora
1 Mystic Remora
Copy Enchantment
1 Copy Enchantment
Amphibian Downpour
1 Amphibian Downpour
Rhystic Study
1 Rhystic Study
Copy Artifact
1 Copy Artifact
Counterbalance
1 Counterbalance
Urza's Saga
1 Urza's Saga

Planeswalkers 2

Tezzeret, Cruel Captain
1 Tezzeret, Cruel Captain
The Theorist, Jace Beleren
1 The Theorist, Jace Beleren

Lands 22

Island
7 Island
Field of Ruin
1 Field of Ruin
Cephalid Coliseum
1 Cephalid Coliseum
Flooded Strand
1 Flooded Strand
Minamo, School at Water's Edge
1 Minamo, School at Water's Edge
Ancient Tomb
1 Ancient Tomb
Misty Rainforest
1 Misty Rainforest
Scalding Tarn
1 Scalding Tarn
Polluted Delta
1 Polluted Delta
Prismatic Vista
1 Prismatic Vista
Otawara, Soaring City
1 Otawara, Soaring City
Fomori Vault
1 Fomori Vault
Tolaria
1 Tolaria
City of Traitors
1 City of Traitors
Emergence Zone
1 Emergence Zone
Gemstone Caverns
1 Gemstone Caverns

Wan Shi Tong, Librarian

Primer

Wan Shi Tong, Librarian plays as a mono blue control commander that leans on reactive play, tight timing, and slow, repeatable advantage instead of fast combo lines. Flash and flying let you keep mana open for countermagic, then deploy your commander at instant speed to draw cards or punish any opponent who searches their library. Wan rewards patient play, clean sequencing, and turning every interaction into card advantage.

Your overall plan is classic blue control: stall early threats, trade resources efficiently, sculpt a strong hand, then convert excess mana into overwhelming draw power. Once the board slows down, Wan becomes a repeatable engine that fuels your combos or lets you grind through any table.

Combos

Most lines generate infinite mana, infinite casts, or infinite triggers. You close the game with Blue Sun's Zenith targeting the table, or by looping ETBs and bounce until opponents cannot rebuild.

Valley Floodcaller + Retraction Helix + a mana positive rock = Infinite mana or storm by bouncing the rock repeatedly.

Hullbreaker Horror + mana positive rocks = Infinite mana or full board bounce while staying protected.

Kitsa, Otterball Elite + Dramatic Reversal + rocks = Infinite casts or infinite mana depending on your rock configuration.

Displacer Kitten + Aether Channeler + mana positive rocks = Infinite ETBs, bounces, mana, and draws.

Isochron Scepter + Dramatic Reversal + at least 2 mana from rocks = A classic infinite mana loop.

If you do not have Blue Sun's Zenith, you can still close by making infinite Birds with Aether Channeler, bouncing every permanent with Hullbreaker Horror, and/or wheeling with Narset, Parter of Veils in play. At that point you just hold up interaction and pass the turn with the win locked.

Mulligan Priorities

Wan Shi Tong mulligans tighter than most commanders because your first two turns determine whether you survive long enough to leverage your commander’s draw engine.

If there is a turbo deck in the pod You need mana and a way to not lose early. If your hand does not do both, ship it.

Keep hands with: Fast mana, a cheap piece of interaction, and ideally a cantrip or card flow. Your job is to slow the turbo deck long enough for the table to stabilize.

Do not keep: Slow value hands, clunky hands that rely on resolving Wan, or reactive hands with no early mana.

Control the early game, stop the first threatening line, and Wan will carry the late game. Every time you interact, try to get extra value out of it, especially if you save the table.

If the pod is midrange or slower The mulligan becomes more forgiving, but you still want early mana and something proactive.

Keep hands with: Reliable mana, early card flow, incremental value, or a setup piece. You do not need immediate interaction unless a fast deck is present.

Universal rules

If you cannot cast a spell on turn 1, mulligan. If you do not have a blue source, mulligan. If your hand only works after resolving Wan, mulligan. If you have two lands, a rock, and anything useful, it is usually a keep. If your hand is all interaction with no mana, mulligan.

The deck rewards hands that do something now and scale later. Avoid hands that look close but rely on drawing the perfect card. Consistency wins more games than hope.